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SpotLights
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I would set one of the spot lights to have a higher brightness and have it facing directly at that spot you want to light. You can also have the light and the mesh to have additional custom lighting channels. I tend to do this when I want a light's static mesh to be brighter.
You can also tweak the inner and outer cone angles to make it smaller and more concentrated on the desired spot you want to light up.
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Originally posted by »TheHitMan« View PostWell I dont really want a light function, just have the spotlight focused in that one area in the first picture instead of making the mesh bright all over...
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Originally posted by »TheHitMan« View PostFinally! I got it! I had to set "CanOnlyAffectSameAndSpecifiedLevels" in light properties.
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Originally posted by Odedge View PostGlad you got it working, but that's an odd property to check to get it working, unless your map is part of multiple levels? I really don't understand the reason for that property, so I am a bit lost.
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