hi guys
i just made a custom char skinned to krall skeleton in maya, exported via actorX, imported all parts in UE3. now, the character shows up fine in the UT3 character selection screen, but when i load the char in-game (deathmatch) it just shows up as an iron guard human male.
plus, a weird thing i noticed using the krall skeleton is that there is no L_Ankle or R_Ankle to socket the jumpboots to...
two questions:
1) is there something funky i need to do to get a krall-based char working in-game (and not show up as the default iron guard human)
2) what joint do we socket jumpboots to on the krall skeleton?
thanks, jag
i just made a custom char skinned to krall skeleton in maya, exported via actorX, imported all parts in UE3. now, the character shows up fine in the UT3 character selection screen, but when i load the char in-game (deathmatch) it just shows up as an iron guard human male.
plus, a weird thing i noticed using the krall skeleton is that there is no L_Ankle or R_Ankle to socket the jumpboots to...
two questions:
1) is there something funky i need to do to get a krall-based char working in-game (and not show up as the default iron guard human)
2) what joint do we socket jumpboots to on the krall skeleton?
thanks, jag
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