How do I get a teleporter to only move the player if the player is on it and presses the use key? It's a UTTeleporterCustomMesh, not just a UTTeleporter, if that makes any difference.
Announcement
Collapse
No announcement yet.
teleporter using [use] key
Collapse
X
-
I'll try that.
[EDIT] I suppose I could make a trigger that adds n to the player's x, y and z location. Could I use the "instigator" thing on the trigger event in Kismet to tell which actor to move? I'm a bit of a newb to Kismet.
If I do it this way, I wouldn't even need the teleporter at all, which wouldn't be a problem as it's supposed to be invisible anyway.
Comment
-
use the [IMG] tag to the image from another message board.
Code:[I MG]http://www.hard-light.net/forums/Smileys/HLP/pirate.gif[/I MG]
Result:
Further explanation: All the smileys from all message boards are stored somewhere. right-click and select "copy image location" and you have the URL which can be used with the IMG tags.
[EDIT] Also, the IMG tags count toward the 10 char limit, so it is possible just to post a smiley.
Comment
-
OK, I have what seems to be a preliminary setup for a Kismet-based teleporter, but I'm at a loss as to what to put into the "destination" field.
Also, will my attaching "player" to "instigator" have any adverse side effects? Only working with Player no. 0? Teleporting all players when one uses a trigger?
EDIT: nvm. I made a new variable using pathnode 0 and it workz.
My question about the players still stands, though.
EDIT2: Oh ****, can I get this to work with bots? I play single player a lot so I'd really like bots to be able to use this.
Comment
Comment