Hi,
In UT3 you can sometimes see in maps a sort of tube with some sort of gravity effect in them, when you enter those your vision gets a bit blurred, and you can kind of swin in them, does anyone know how to make these please ?
I explored a map in the game called DM-Deimos (DM-Gateway has one too, as well as other maps) that uses one of those Gravity Fields, and took a few screenshots to show you exatcly what I would like to reproduce in one of my maps.
That's what the Gravity Field looks like from the outside:

When you enter it there is a small transition effect that corresponds to when you cross the wall:

And thats the effect you get when you are inside the Gravity Field:

Once you're in it, it's like if you where floating in space (kind of) and you can swin up and down etc but when you stop moving you don't slowly fall down like if you where in real water.
Also does anyone have an idea on how to make the transition effect that you get when you enter the tube ?
When I opened the map in UnrealED to try to understand how it's done I couldn't really select the tube and it's components (I think it's a combination of post process effects) but I could select other things like static meshes, etc. No being able to select those prevented me from opening the properties to have more infos
.
Also it seems like whenever you have these little transition "planes" (which also include a little sound) there is a green geometric forms around it, that seems to change shapes from where you look at it in UnrealED, don't really know how to explain that, i'll post a screenshot of what I'm talking in the UnrealED asap.
I just spent hours on internet searching infos on post process effects and found very interesting stuff and learned a lot in the process but didn't find anything regarding those tubes, even though they are present in lots of cool maps.
I'm still learning (you guessed it !) how to use UnrealED and the first map that I have in mind would revolve around one of these tubes so I really would love to know how to do them. If anyone can point me into a direction or give me some infos it would be very much appreciated !
See you soon !
Smashr
In UT3 you can sometimes see in maps a sort of tube with some sort of gravity effect in them, when you enter those your vision gets a bit blurred, and you can kind of swin in them, does anyone know how to make these please ?
I explored a map in the game called DM-Deimos (DM-Gateway has one too, as well as other maps) that uses one of those Gravity Fields, and took a few screenshots to show you exatcly what I would like to reproduce in one of my maps.
That's what the Gravity Field looks like from the outside:

When you enter it there is a small transition effect that corresponds to when you cross the wall:

And thats the effect you get when you are inside the Gravity Field:

Once you're in it, it's like if you where floating in space (kind of) and you can swin up and down etc but when you stop moving you don't slowly fall down like if you where in real water.
Also does anyone have an idea on how to make the transition effect that you get when you enter the tube ?
When I opened the map in UnrealED to try to understand how it's done I couldn't really select the tube and it's components (I think it's a combination of post process effects) but I could select other things like static meshes, etc. No being able to select those prevented me from opening the properties to have more infos

Also it seems like whenever you have these little transition "planes" (which also include a little sound) there is a green geometric forms around it, that seems to change shapes from where you look at it in UnrealED, don't really know how to explain that, i'll post a screenshot of what I'm talking in the UnrealED asap.
I just spent hours on internet searching infos on post process effects and found very interesting stuff and learned a lot in the process but didn't find anything regarding those tubes, even though they are present in lots of cool maps.
I'm still learning (you guessed it !) how to use UnrealED and the first map that I have in mind would revolve around one of these tubes so I really would love to know how to do them. If anyone can point me into a direction or give me some infos it would be very much appreciated !
See you soon !
Smashr
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