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I'm looking to have what I consider a complex animation set up. Essentially, it can be likened to planets in our solar system, where planets spin as they orbit the sun. I imagine that this would be set up similarly to how weapons/vehicles/characters are done by using sockets. I have my two skeletal meshes that animate properly, but I cant figure out where I need to go so the "planet" gets attached to the socket of the "orbit". Anyone know where this is done?
I'm looking to have what I consider a complex animation set up. Essentially, it can be likened to planets in our solar system, where planets spin as they orbit the sun. I imagine that this would be set up similarly to how weapons/vehicles/characters are done by using sockets. I have my two skeletal meshes that animate properly, but I cant figure out where I need to go so the "planet" gets attached to the socket of the "orbit". Anyone know where this is done?
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