I have a basic event in my level. Lets say it's an explosion.
I have a "Play Sound" action in kismet that is set to play the sound when the explosion happens. It does this fine if I'm within the radius of the sound.
However, if I'm away from the explosion area, and I wait until after the explosion has happened + a few seconds, and then walk to the area where the explosion was... the explosion sound plays!
Anyone encountered that before?
I can't see anything obviously out of place in the sound cue properties, and can't see any relevant property in the "Play Sound" node either... I've also tried using a different stock sound cue just as a test... still the same.
I have a "Play Sound" action in kismet that is set to play the sound when the explosion happens. It does this fine if I'm within the radius of the sound.
However, if I'm away from the explosion area, and I wait until after the explosion has happened + a few seconds, and then walk to the area where the explosion was... the explosion sound plays!

Anyone encountered that before?
I can't see anything obviously out of place in the sound cue properties, and can't see any relevant property in the "Play Sound" node either... I've also tried using a different stock sound cue just as a test... still the same.
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