Is there something similar to a blocking volume but it will block light instead?
In a CTF map I'm making, I have a room kind of underneath and to the side of where a flag is. The room is closed off so no light from the flag should make it through. However, the glow from the flag bleeds into the upper corner of the room next to it. There are two shots below. The first one shows where the flag is at, and the second one shows the room where the light is bleeding through in the corner.
[shot]http://imk.cx/junk/lightbleed1.png[/shot]
[shot]http://imk.cx/junk/lightbleed2.png[/shot]
I also notice that I have a two-floor area, and a spawn point on the second floor. When a player spawns on the second floor, you can see the dynamic light flash on the ceiling of the room below it.
So really, I'm just wondering if there's a way to set up some kind of brush that blocks all light from passing by it.
In a CTF map I'm making, I have a room kind of underneath and to the side of where a flag is. The room is closed off so no light from the flag should make it through. However, the glow from the flag bleeds into the upper corner of the room next to it. There are two shots below. The first one shows where the flag is at, and the second one shows the room where the light is bleeding through in the corner.
[shot]http://imk.cx/junk/lightbleed1.png[/shot]
[shot]http://imk.cx/junk/lightbleed2.png[/shot]
I also notice that I have a two-floor area, and a spawn point on the second floor. When a player spawns on the second floor, you can see the dynamic light flash on the ceiling of the room below it.
So really, I'm just wondering if there's a way to set up some kind of brush that blocks all light from passing by it.
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