Okay, so I'm starting to model some characters, and I have the skeleton file, but for the record it was converted to Maya. The skeleton comes not only with the skeleton, but also unpainted models of the characters, which will make it really easy to make sure everything lines up.
There seems to be a lot of extra stuff with these models, though.
First of all, there are like four versions of the player model in the scene, particularly, a couple low-poly versions. When I create a custom character, do I need or otherswise am benifited somehow by having low-poly models of my custom characters?
Also, the face is richly detailed. Is the head really supposed to be made up of so many polygons? And furthermore, the head has things like whole eyeballs, teeth, and a tounge. I'm quite certain that the characters in the game never open their mouth, and on top of that I see no animation bones for it. What's up with that? What sort of detail is the head really supposed to have?
Also, the seperated segments, within Maya, cannot be moved whatsoever. I don't know what that's about, but I imagine it doesn't matter since I am making entirely new geometry.
And finally, I seem to be seeing two skeletons. Is this a glitch of some sort, or is there some purpose to having a second skeleton?
Herrrr, Hmm...
You know, I guess this head and such could be the high-res models used for making the normal maps and such, but they seem to lack a certain amount of detail for that, and also apart from the head they really do seem like something that could be rendered in-game.
But still, I'm just not sure.
There seems to be a lot of extra stuff with these models, though.
First of all, there are like four versions of the player model in the scene, particularly, a couple low-poly versions. When I create a custom character, do I need or otherswise am benifited somehow by having low-poly models of my custom characters?
Also, the face is richly detailed. Is the head really supposed to be made up of so many polygons? And furthermore, the head has things like whole eyeballs, teeth, and a tounge. I'm quite certain that the characters in the game never open their mouth, and on top of that I see no animation bones for it. What's up with that? What sort of detail is the head really supposed to have?
Also, the seperated segments, within Maya, cannot be moved whatsoever. I don't know what that's about, but I imagine it doesn't matter since I am making entirely new geometry.
And finally, I seem to be seeing two skeletons. Is this a glitch of some sort, or is there some purpose to having a second skeleton?
Herrrr, Hmm...
You know, I guess this head and such could be the high-res models used for making the normal maps and such, but they seem to lack a certain amount of detail for that, and also apart from the head they really do seem like something that could be rendered in-game.
But still, I'm just not sure.
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