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Animated Object Kill Problem

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    Animated Object Kill Problem

    Hello,

    I am currently creating an obstacle course of sorts using unreal 3. My main problem that I have not found a solution for as of yet is how to create a moving mesh that will kill the player if he does not get out of the way.

    The scenario is as follows:

    A player triggers a slow moving wall the length and width of the room, if the player does not get out of the room in time they will be crushed between the moving wall and the opposite wall.

    I have tried animating a kill volume but that seems to destroy the moving object, setting the collision of the moving wall to block all but that just clips through the player.

    Any suggestions are welcomed, thank you in advance for the help.
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