hello,
i've made a ferris wheel that animates well in game but when the player jumps into a moving car they remain motionless, that is they dont stick to the floor of the car as it goes by. this has the effect of the player sliding along the floor of the car. is there a way to make the player stick to the floor of the car?
the wheel itself is a skeletal mesh set to collide-all and set up as per geodavs vehicle tut (cheers chap!). the slower the animation plays the better the collision but no effect with the lack of stickiness.
please help chaps
vin209
i've made a ferris wheel that animates well in game but when the player jumps into a moving car they remain motionless, that is they dont stick to the floor of the car as it goes by. this has the effect of the player sliding along the floor of the car. is there a way to make the player stick to the floor of the car?
the wheel itself is a skeletal mesh set to collide-all and set up as per geodavs vehicle tut (cheers chap!). the slower the animation plays the better the collision but no effect with the lack of stickiness.
please help chaps
vin209
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