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Rigid Body Collision node in Kismet

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  • replied
    Originally posted by billbea
    If you add a StaticMesh as RigidBody, you have the option in Kismet to add a New Event Using KActor - Rigid Body Collision. If you make sure bNotifyRigidBodyCollision is checked under Physics, under Collision in the KActor properties this should actually work in Kismet.
    Ok, I didn't know about that setting (and for some reason never bothered to check such things). Anyway, now that it works, what else is there to 'get' or was that your problem as well?

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  • replied
    If you add a StaticMesh as RigidBody, you have the option in Kismet to add a New Event Using KActor - Rigid Body Collision. If you make sure bNotifyRigidBodyCollision is checked under Physics, under Collision in the KActor properties this should actually work in Kismet.

    Leave a comment:


  • replied
    I can't get that node to work either. Perhaps it's broken?

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  • started a topic Rigid Body Collision node in Kismet

    Rigid Body Collision node in Kismet

    Hi,

    Can anyone shed a light on the Rigid Body Collision node in Kismet?

    I've seen AVLD's explanation, checked the UDN website and tried many things, but I just don't get it.
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