Announcement

Collapse
No announcement yet.

Rigid Body Collision node in Kismet

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    Rigid Body Collision node in Kismet

    Hi,

    Can anyone shed a light on the Rigid Body Collision node in Kismet?

    I've seen AVLD's explanation, checked the UDN website and tried many things, but I just don't get it.

    #2
    I can't get that node to work either. Perhaps it's broken?

    Comment


      #3
      If you add a StaticMesh as RigidBody, you have the option in Kismet to add a New Event Using KActor - Rigid Body Collision. If you make sure bNotifyRigidBodyCollision is checked under Physics, under Collision in the KActor properties this should actually work in Kismet.

      Comment


        #4
        Originally posted by billbea
        If you add a StaticMesh as RigidBody, you have the option in Kismet to add a New Event Using KActor - Rigid Body Collision. If you make sure bNotifyRigidBodyCollision is checked under Physics, under Collision in the KActor properties this should actually work in Kismet.
        Ok, I didn't know about that setting (and for some reason never bothered to check such things). Anyway, now that it works, what else is there to 'get' or was that your problem as well?

        Comment

        Working...
        X