Hey guys,
In my map I have a trap room. Since there's no "use" button on the PS3, I have it so you trigger the trap by jumping into a big red button that's on the ceiling (it's obvious what you're supposed to do, I think), and then the dude on the other side of the room gets squished.
I already have it set up so the squishing works perfectly and the person who sets off the trap gets a point for the kill.
For bots it is trickier. For now, the procedure is:
-- Bot A enters trap zone.
-- Bot B is in the area near the button that triggers the trap. When inside this area, perform a check to see if any enemies are within the trap zone.
-- Bot B detects Bot A is within the trap zone and can potentially get squished. Kismet tells Bot B to proceed to the pathnode directly underneath the button, and...
--JUMP. <--- HOW DO YOU MAKE A BOT DO THIS?
Any help on this one would be much appreciated!
In my map I have a trap room. Since there's no "use" button on the PS3, I have it so you trigger the trap by jumping into a big red button that's on the ceiling (it's obvious what you're supposed to do, I think), and then the dude on the other side of the room gets squished.
I already have it set up so the squishing works perfectly and the person who sets off the trap gets a point for the kill.
For bots it is trickier. For now, the procedure is:
-- Bot A enters trap zone.
-- Bot B is in the area near the button that triggers the trap. When inside this area, perform a check to see if any enemies are within the trap zone.
-- Bot B detects Bot A is within the trap zone and can potentially get squished. Kismet tells Bot B to proceed to the pathnode directly underneath the button, and...
--JUMP. <--- HOW DO YOU MAKE A BOT DO THIS?
Any help on this one would be much appreciated!
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