Hey guys,
I was wondering if anyone had managed to create a very basic, hacky form of "interior mapping" with the material editor. I'd like to create the illusion of some depth behind a window pane--I haven't had much luck with BumpOffset and I'm looking for any potential tricks (a skybox inside a shader? a cheap off-screen render to texture? something with parallax?)
One good example of this is in Crackdown on Xbox -- every window has a simple interior that fades out to black, and it's all done in a shader.
For a super extreme example, check out this insane guy and his interior mapping sample.
I was wondering if anyone had managed to create a very basic, hacky form of "interior mapping" with the material editor. I'd like to create the illusion of some depth behind a window pane--I haven't had much luck with BumpOffset and I'm looking for any potential tricks (a skybox inside a shader? a cheap off-screen render to texture? something with parallax?)
One good example of this is in Crackdown on Xbox -- every window has a simple interior that fades out to black, and it's all done in a shader.
For a super extreme example, check out this insane guy and his interior mapping sample.
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