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how can I block particle effects ? (preventing snow to penetrate a wall) [SOLVED]

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    how can I block particle effects ? (preventing snow to penetrate a wall) [SOLVED]

    Hello,

    I want to prevent emitter oriented snowstorm to enter my building.

    there is a building outside and there are several snowstorm emitters
    ( P_EFX_Snow_LargeDrift @ Envy_Effects @ Particle System )

    but snowstorm penetrates walls and enters buildings interior.

    how can I block these particle effects to enter my building ?

    ( I have tried BlockingVolume @ add volume section )


    thanks in advance.

    edit:
    solved, thanks for your help.

    #2
    you could create your own snow emiiter (or dublicate the stock ones) and add the colission nodes to them then the snowflakes should not go into buildings.

    Comment


      #3
      thank you,

      can you explain it a little more.

      I would like to use the stormy wind effect which I'm using now.
      ( P_EFX_Snow_LargeDrift @ Envy_Effects @ Particle System )

      how can I add collusion nodes to them ?

      Comment


        #4
        You open the particle system in the particle system editor (Cascade Editor), and add a Collision module under the emitter you wish to add collision to. Be sure to make max collisions zero, otherwise the particles will bounce off walls and such.

        Comment


          #5
          thank you.

          I think my emitter is not a sophisticated as you guess.

          here is how I put that on my screen (in order to explain what I am actually using on my scene now)

          1- open generic browser
          2- load Envy Effects
          3- sub select Particle systems
          4- filter "snow"
          5- select "P_EFX_Snow_LargeDrift"
          6- right click on the screen
          7- Add Actor > Add emitter:P_EFX_Snow_LargeDrift

          I tried these...
          First I select it, and select VIEW > ACTOR PROPETIES

          there are lotf of tabs at that window.
          but COLLISION and EMITTER should the ones which I need to use.
          I tried every check box... still no collision for my storm.


          can you describe your solution step by step ?
          I'm having hard time to find cascade editor.

          thanks in advance.

          Comment


            #6
            you first have to duplicate the emitter into your map package (there is a tutorial stickied)

            then doubleclick it in the generic browser and do what musilowski sayd. when that is done do what you did before with the modified emitter.

            Comment


              #7
              thank you guys for helping me.
              I have done that and it worked.

              it seams that I was missing one point after dublicationg the particle emitter.
              I couldn't add collision properly even it's described above
              my classmate explained and showed my missing point and everything solved.

              thank you all.

              Comment

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