Hi ya'll I used Sevv's custom character tutorial to create a few characters for UT3. My first character works fine but my second character crashes the game whenever a map starts. I can see it just fine in the character selection screen and the mesh loads up fine in UnrealEd, but trying to actually play as the character causes the game to crash.
I feel that the problem might be related to a slightly high polygon count or the fact that the character only exists as one head mesh, since I didn't bother to chop him up.
The thing is, the first character I made also had a high polygon count and was only a head mesh, but it loads up just fine.
What kind of issues would allow a custom character to be perfectly viewable by the character selection screen but crash the game whenever you try to play with it in the game? Thanks!
I feel that the problem might be related to a slightly high polygon count or the fact that the character only exists as one head mesh, since I didn't bother to chop him up.
The thing is, the first character I made also had a high polygon count and was only a head mesh, but it loads up just fine.
What kind of issues would allow a custom character to be perfectly viewable by the character selection screen but crash the game whenever you try to play with it in the game? Thanks!
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