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Scale down entire map efficiently?

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    Scale down entire map efficiently?

    I want to scale down an entirely level, but it's extremely inaccurate using the scale tool itself. I figured it was the only way, but the lightning actor don't even follow.

    I figured someone might have created a utility for this, or maybe there's a better way?

    #2
    I don't know of anyway to do this efficiently.

    To my knowledge, you cannot scale brushes, and static meshes scale from their pivot points.

    I may be wrong, however.

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      #3
      Yeah, I'd love to know how to get the lights to scale their position instead of their radius. (as far as I remember, lights are the only thing that didn't scale properly)

      For now, I've had to go and painfully re-position all the lights.

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        #4
        Someone has to know!

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          #5
          ould you try making it relative (i think) rather than the normal mode, so its at 0,0,1 compared to where it was before rather than from where it is in the map?

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            #6
            Originally posted by sneh View Post
            I've had to go and painfully re-position all the lights.
            You could whip out a calculator and recalculate their location's XYZ components. Might be faster and more accurate than dragging them to their new location.

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              #7
              Originally posted by Xyx View Post
              You could whip out a calculator and recalculate their location's XYZ components. Might be faster and more accurate than dragging them to their new location.
              Yes.. painful either way!

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                #8
                I just used the scale tool and removed all lightning actors except for the directional and ambient ones. I'm just going to manually re-add them I guess.

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                  #9
                  There was that conversion tool for ut maps written in java, it had scaling. So maybe you could convert from ut3 to ut3 with different scale.

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