Announcement

Collapse
No announcement yet.

weather cycle

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • replied
    Originally posted by SEBASTIEN-NOVA View Post

    That's what I call "A KISMET SEQUENCE" !!!
    You're crazy Sneh, and I love that


    Originally posted by eviltenchi View Post
    thanks a bunch sneh, this helps alot :-)
    Glad it's helpful for you!

    I know some things that can be done a better way - I'll finish it one day!

    Leave a comment:


  • replied
    thanks a bunch sneh, this helps alot :-)

    Leave a comment:


  • replied
    Originally posted by sneh View Post
    ...

    That's what I call "A KISMET SEQUENCE" !!!
    You're crazy Sneh, and I love that

    Leave a comment:


  • replied
    It's a shame you can't open the map and look at kismet directly. It's not obvious what each object / mesh is hooked up or where it is in the map for example..

    Let me know if you have any questions, I can explain what's going on from A-B which might be easier..

    Leave a comment:


  • replied
    RAIN TRANSITION (Controls general rain events)
    [SCREENSHOT]http://www.grozmo.com/UT3/3_RainTransition.gif[/SCREENSHOT]

    THUNDER / LIGHTNING FX (Things that happen while it's raining)
    [SCREENSHOT]http://www.grozmo.com/UT3/4_LightningFX.gif[/SCREENSHOT]

    Leave a comment:


  • replied
    It's not actually finished, but I'll give this to you "as is"

    A lot of things are done by remote event - so it's hard to break it down. Everything starts on the "main" sequence if you want to follow it all from the start..

    Basically, the main control for turning the rain on / off happens in the "RAIN TRANSITION" sequence, and all the finer details happen in "THUNDER / LIGHTNING FX" so it might be worth starting there..

    GL HF

    MAIN (everything starts here)
    [SCREENSHOT]http://www.grozmo.com/UT3/0_Main.gif[/SCREENSHOT]

    MAP LOOPS (general things in the map)
    [SCREENSHOT]http://www.grozmo.com/UT3/1_MapLoops.gif[/SCREENSHOT]

    WEATHER MATERIALS (material changes, wet ground etc..)
    [SCREENSHOT]http://www.grozmo.com/UT3/2_Materials.gif[/SCREENSHOT]

    Leave a comment:


  • replied
    Originally posted by eviltenchi View Post
    What you did with Gothic2008 is close to what I want to do but as I said I cannot open it in the editor, it just crashes it. Do you have a different file I can d/l or just post or pm what the kismet sequence looks like cause thats what I need.
    Post the kismet? Umm.. yes I can do that

    Leave a comment:


  • replied
    What you did with Gothic2008 is close to what I want to do but as I said I cannot open it in the editor, it just crashes it. Do you have a different file I can d/l or just post or pm what the kismet sequence looks like cause thats what I need.

    Leave a comment:


  • replied
    I can't open DM-Gothic2008, just crashes the editor

    Leave a comment:


  • replied
    Originally posted by sneh View Post
    This might be helpful to look at, it has very complicated dynamic weather...
    It starts out a clear night sky, then clouds come over, which turn into darker clouds (and thunder), then it rains with lightning, then eventually clears over into a morning sky and stops raining.
    The way I set it up, it can swap from one state to any other smoothly with just a single kismet command (so the changes could be totally random)
    Looks interesting, I will check this map

    Leave a comment:


  • replied
    This might be helpful to look at, it has very complicated dynamic weather.

    DM-Gothic2008 : http://forums.epicgames.com/showthread.php?t=618605

    It starts out a clear night sky, then clouds come over, which turn into darker clouds (and thunder), then it rains with lightning, then eventually clears over into a morning sky and stops raining.
    The way I set it up, it can swap from one state to any other smoothly with just a single kismet command (so the changes could be totally random)

    Leave a comment:


  • replied
    Originally posted by TheAgent View Post
    Is it me? =P
    You were the one who really help me get the sequence started, which I am grateful.

    Originally posted by Tikithehut View Post
    NP, I aim to please
    I also have to thank you for helping SEBASTIEN-NOVA finalize the Kismet sequence in DM-Tomac-WE, which looks awesome.

    I am trying to figure out what "he" did and write a tutorial to help others, as all three of you have helped me.

    Leave a comment:


  • replied
    Originally posted by SEBASTIEN-NOVA View Post
    Yes,
    and thx to you for have tell me the magic world "material instance actor" when I looked for make a kind of same stuff too
    NP, I aim to please

    Leave a comment:


  • replied
    I just take a look to the rain stock material.
    You will have to make a copy of it on your map package and add a "scalar parameter" link to the opacity of the material via a "multiply" expression with the rain texture sample.

    Leave a comment:


  • replied
    Originally posted by Tikithehut View Post
    Yeah, the MIC is definitely the way to go...
    Yes,
    and thx to you for have tell me the magic world "material instance actor" when I looked for make a kind of same stuff too

    Leave a comment:

Working...
X