What you did with Gothic2008 is close to what I want to do but as I said I cannot open it in the editor, it just crashes it. Do you have a different file I can d/l or just post or pm what the kismet sequence looks like cause thats what I need.
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Originally posted by eviltenchi View PostWhat you did with Gothic2008 is close to what I want to do but as I said I cannot open it in the editor, it just crashes it. Do you have a different file I can d/l or just post or pm what the kismet sequence looks like cause thats what I need.
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It's not actually finished, but I'll give this to you "as is"
A lot of things are done by remote event - so it's hard to break it down. Everything starts on the "main" sequence if you want to follow it all from the start..
Basically, the main control for turning the rain on / off happens in the "RAIN TRANSITION" sequence, and all the finer details happen in "THUNDER / LIGHTNING FX" so it might be worth starting there..
GL HF
MAIN (everything starts here)
[SCREENSHOT]http://www.grozmo.com/UT3/0_Main.gif[/SCREENSHOT]
MAP LOOPS (general things in the map)
[SCREENSHOT]http://www.grozmo.com/UT3/1_MapLoops.gif[/SCREENSHOT]
WEATHER MATERIALS (material changes, wet ground etc..)
[SCREENSHOT]http://www.grozmo.com/UT3/2_Materials.gif[/SCREENSHOT]
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Originally posted by SEBASTIEN-NOVA View Post
That's what I call "A KISMET SEQUENCE" !!!
You're crazy Sneh, and I love that
Originally posted by eviltenchi View Postthanks a bunch sneh, this helps alot :-)
I know some things that can be done a better way - I'll finish it one day!
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