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    #16
    What you did with Gothic2008 is close to what I want to do but as I said I cannot open it in the editor, it just crashes it. Do you have a different file I can d/l or just post or pm what the kismet sequence looks like cause thats what I need.

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      #17
      Originally posted by eviltenchi View Post
      What you did with Gothic2008 is close to what I want to do but as I said I cannot open it in the editor, it just crashes it. Do you have a different file I can d/l or just post or pm what the kismet sequence looks like cause thats what I need.
      Post the kismet? Umm.. yes I can do that

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        #18
        It's not actually finished, but I'll give this to you "as is"

        A lot of things are done by remote event - so it's hard to break it down. Everything starts on the "main" sequence if you want to follow it all from the start..

        Basically, the main control for turning the rain on / off happens in the "RAIN TRANSITION" sequence, and all the finer details happen in "THUNDER / LIGHTNING FX" so it might be worth starting there..

        GL HF

        MAIN (everything starts here)
        [SCREENSHOT]http://www.grozmo.com/UT3/0_Main.gif[/SCREENSHOT]

        MAP LOOPS (general things in the map)
        [SCREENSHOT]http://www.grozmo.com/UT3/1_MapLoops.gif[/SCREENSHOT]

        WEATHER MATERIALS (material changes, wet ground etc..)
        [SCREENSHOT]http://www.grozmo.com/UT3/2_Materials.gif[/SCREENSHOT]

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          #19
          RAIN TRANSITION (Controls general rain events)
          [SCREENSHOT]http://www.grozmo.com/UT3/3_RainTransition.gif[/SCREENSHOT]

          THUNDER / LIGHTNING FX (Things that happen while it's raining)
          [SCREENSHOT]http://www.grozmo.com/UT3/4_LightningFX.gif[/SCREENSHOT]

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            #20
            It's a shame you can't open the map and look at kismet directly. It's not obvious what each object / mesh is hooked up or where it is in the map for example..

            Let me know if you have any questions, I can explain what's going on from A-B which might be easier..

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              #21
              Originally posted by sneh View Post
              ...

              That's what I call "A KISMET SEQUENCE" !!!
              You're crazy Sneh, and I love that

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                #22
                thanks a bunch sneh, this helps alot :-)

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                  #23
                  Originally posted by SEBASTIEN-NOVA View Post

                  That's what I call "A KISMET SEQUENCE" !!!
                  You're crazy Sneh, and I love that


                  Originally posted by eviltenchi View Post
                  thanks a bunch sneh, this helps alot :-)
                  Glad it's helpful for you!

                  I know some things that can be done a better way - I'll finish it one day!

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