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Screwed up rotation

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    Screwed up rotation

    I was trying to make an auto-turret through Kismet by attaching one interpactor to another and attaching that to another interpactor (Look in the package LT_mech to picture all of this). All three rotate on a different axis. The base and body of the gun are triggered through Kismet and the barrel rotates continuously (not Kismet). Now here is the problem. When I go to play the level, the second the turret tries to aim, the barrel rotates in all sorts of crazy directions. So then I set up a rotating matinee for it but the same thing happens. What is happening and how can I fix it?

    #2
    Crazy- but i am having the same problem- disheartening to find no replies to your post. - did you happen to solve the problem?

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