
Announcement
Collapse
No announcement yet.
"Work In Progress" - An image thread for everyone!
Collapse
This is a sticky topic.
X
X
-
Anubis 'Shadowgod' repliedNecris inspired warfare map? Sounds good! I love vehicular madness in UT. Despite that, the current version of your map looks interesting and I'm looking forward to your next progress. Since this is gonna be a Necris map, you could add a lot of nanoblack to this map, so that the whole map looks very poisoned and kinda destroyed and don't make the map too dark. Anyway, keep it up!
-
Bah_Mee repliedthank you Browndog. There are people who play, I am making a warfare map since there seems to be a weekend warfare surge on epic warfare number 3. I love the ut3 editor although the UDK and U4 editors have more content and ways to do things. They are still pretty similar so what you know carries over. Yeah I think it would be wise to swap some meshes, I will keep posting images as I get on with this. Input is excellent thank you!
Bah_Mee
Leave a comment:
-
Browndog repliedNice looking map Bah_mee, are people still playing UT3 and interested in new maps? the reason I ask is that I am getting back into mapping after many years. Looking here and not seeing much activity I decided to learn UE4 and try mapping for the upcoming UT4. I'm finding it hard to get my head around additive rather than subtractive mapping.
P.S. can you rotate some of those peaks a bit to stop the repetition? just saying.
cheers
Browndog
Leave a comment:
-
Bah_Mee repliedHeres an in editor shot of some of the rock formations coming out of the earth
Leave a comment:
-
Bah_Mee repliedOh, they are more like rock formations jutting out of the earth, its hard to see but I will post more images. I am going for the necris chemicals are causing the spiky rocks to come out of the ground kind of idea.More to come!
Leave a comment:
-
Revilution replied -
RattleSN4K3 repliedThat somehow reminds of the real/alternative world of Matrix. Not sure why
Leave a comment:
-
DicRoNero repliedOriginally posted by washtimes View PostThe texturing and color choices are great. The map looks kinda professionally done...I mean it as a something that I would play so far. The lighting looks great. Feels old school DM vibe. Keep it up!
As for your map, tip #1 is avoid long flat surfaces as much as possible, break them apart by any means. Add/susbtract some extra cubes in between even for no apparent reason. To be more specific, that's a sample from my old map, I was a newbie back then, too: http://i.imgur.com/GdKocYN.jpg It's DM-Innuendo][ for UT2004. The street is pretty much linear, but I made it more vivid by introducing some stuff, such as a crate pile, then a gate, and finally a small extra house.
There are surely much better examples, it's just that showing something on your own experience is usually more intelligible.
Leave a comment:
-
slik_sh00ter repliedOriginally posted by washtimes View PostI'm new and learning in the UDK. This is the result of one week learning, I moved on to Unreal 4 but I kept using UDK frequently. Anyway here are the screenshots of my map in-progress.
This is mostly 'Search and Destroy' map. (bomb mission or eliminate whole team) I also considering to make it FFA DM as well.
Few more pictures in this album since I can't post them all.
Suggestions, Opinions, Criticisms, etc please. Thanks!
Leave a comment:
-
washtimes repliedI'm new and learning in the UDK. This is the result of one week learning, I moved on to Unreal 4 but I kept using UDK frequently. Anyway here are the screenshots of my map in-progress.
This is mostly 'Search and Destroy' map. (bomb mission or eliminate whole team) I also considering to make it FFA DM as well.
Few more pictures in this album since I can't post them all.
Suggestions, Opinions, Criticisms, etc please. Thanks!
Leave a comment:
Leave a comment: