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"Work In Progress" - An image thread for everyone!

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    #46
    Setheran: Im glad you liked it
    SEBASTIEN: yeah if i have the time for a DM map, why not? it´s still my fav gametype

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      #47
      Originally posted by Setheran View Post
      Some of these are looking far too good, especially the ruined city above. Seeing these is good motivation to put an extra level of effort into my next releases.

      Please dont... hahaa yeh im kidding. I feel the same

      Yeh Octopus does look quite interesting.. not keen on the name though. :S
      very good stuff on the way.

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        #48


        Currently working on new arms for my Necris skins.
        Very wip obviously (both the textures and model).

        Going for the original UT´s style with the naked arms and stuff.

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          #49
          Sure why not.

          Early prototype of the Prometheus main menu, with the words being 3D objects and each option moving the camera to a different location for the next menu:

          [shot]http://www.angelmapper.com/gamedev/ut3/prometheus/PrometheusMenu2Concept.jpg[/shot]

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            #50
            I love those kind of menus

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              #51
              Originally posted by Angel_Mapper View Post
              ...
              Woo !
              looks very nice Rachel

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                #52
                Originally posted by Angel_Mapper View Post
                ...
                Nice

                Remind me of menus in some DVD's movies I own

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                  #53
                  love the pics everyone

                  Ps Steve me thinks you posted in wrong thread by mistake

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                    #54
                    Yup, I'm to speedy on the keyboard & make some goofy "enter" some time lol

                    I repost in the right thread but thx for noticing

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                      #55
                      Originally posted by SynaGl0w View Post
                      Small update with the map I am working on. Have not started working on it again till today. Been busy the past few days.

                      Anyway I added some rails to the stairs and some light poles with lights. These lights do not seem to distract from the moonlight too much. At least I don't think so.
                      Personally I would have done torches or brasiers in stead of the light that you chose I also would not have put railings on the stairs but, that is just me..

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                        #56
                        More on the CTF level. A hallway connecting the main middle hall to lower halls (which are still under construction):

                        [shot]http://img136.imageshack.us/img136/945/preview03xg8.jpg[/shot]

                        EDIT:

                        Left entrance (when viewed form the flag) to the flagbase:

                        [shot]http://img519.imageshack.us/img519/1493/preview04sz3.jpg[/shot]

                        And yes, the water looks a bit out of place at the moment.

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                          #57
                          I really like the style you have choose for this map Musilowski

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                            #58
                            Glad you liked my choice. Originally this was supposed to be something more like DM-Arsenal or CTF-Coret (partly even like CTF-Strident!), but I decided to go for something more “Rankin” (the UT2004 level, if you don't know).

                            Right now the layout is done (although I didn't really plan it, I added rooms as I went and decorated on the fly). More decorations, sounds, effects, etc. are needed too. I've also done some item placement. I might release the first beta without bot support, to get input on the outlook of this one.

                            Come on people! More images!

                            Edit:

                            Some holes in the ceiling. This one is from the flagbase:

                            [shot]http://img185.imageshack.us/img185/9239/preview05bw2.jpg[/shot]

                            Need to tweak a little...

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                              #59
                              Nice Mus. It's really coming on.
                              I'm trying to make a VCTF map - But I need to know how to begin an additive level.
                              I just dont get it. How do I make it? Argh!!

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                                #60
                                Thanks!

                                I think the editor starts with an additive level by default. If not you can always create one with 'File' -> 'New' and tick Additive.

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