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"Work In Progress" - An image thread for everyone!

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    #16
    Originally posted by musilowski View Post
    N3oDoc: Part 3 to be released? Didn't know, and now you got me waiting!

    Nice meshwork there, lighting looks great too. How about the skybox, you're planning to do something interesting there?

    The bottom-right image somehow reminds me of the ISV-Kran level of U1.
    Hey thanks for the nice words musilowski!
    Yeah, CBP3 volumen 3 is in the works , expect a release before the MSUC phase 3 deadline...
    About the skybox maybe I will make some animations like starships flying...dunno atm :P

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      #17
      This will be a very interesting thread! Seen some pretty sweet stuff so far! Should be a good thread for inspiration.

      @Staward: I like the rocky power core idea. Blends in with the theme of your map nicely. Also the closing of the rocks around the power core for it's protection is excellent. I like lava/rock themes btw.

      @N3oDoc: Very neat looking map! Nice job with the meshing!

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        #18
        Originally posted by SynaGl0w View Post

        @N3oDoc: Very neat looking map! Nice job with the meshing!
        Hey thanks for the comment!

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          #19
          kind of early but


          Ive been waiting for someone to do this but to no avail
          sooo i am

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            #20
            Small update with the map I am working on. Have not started working on it again till today. Been busy the past few days.

            Anyway I added some rails to the stairs and some light poles with lights. These lights do not seem to distract from the moonlight too much. At least I don't think so. Anyway here are some pics:






            My choice in texture for the light poles and railings is not final yet. I just added a quick rusty texture for now though.


            Originally posted by musilowski View Post
            SynaGl0w: nice idea, inspired by the floating lands in the original Unreal?
            Not sure that I was inspired by just the original Unreal as much as I am inspired by the general idea of floating islands.

            Originally posted by stevelois View Post
            These pics are simply awesome & I love the idea ! I hope that you will stick to that dark looking unique look
            Glad you like what I have done so far. I plan on keeping the dark moonlit look as much as possible.

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              #21
              @SynaGl0w What software are you using for the custom content, just out of curiosity?
              and also, how did you do that sky dome, is it just a reworked stock material?

              @Epic Why don`t you guys post some screens of our UT3 expansion....

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                #22
                Originally posted by Staward View Post
                @SynaGl0w What software are you using for the custom content, just out of curiosity?
                and also, how did you do that sky dome, is it just a reworked stock material?
                For custom content, I am just using Blender, Gimp (With a Normal Map plugin), Paint Shop Pro(A somewhat old version that loads really fast). Also some other misc. software when I need it.

                I used a sky dome mesh and stars texture from the UN_Sky package to start with. The clouds and moon textures I created myself from pictures I took. They are on different static meshes but are translucent so they blend together. I had to set their transparency sort priority to negative values to get them to be the correct order without having drawing troubles.

                I have been using a somewhat dated Sony DSC-H1 camera for texture photos for a while. I am thinking about getting a new camera pretty soon.

                Originally posted by Staward View Post
                @Epic Why don`t you guys post some screens of our UT3 expansion....
                Well I am pretty sure that would qualify as Work In Progress...

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                  #23
                  havnt had much time to map, but when i do heres what im working on. Its a small free for all map, with one elevator lift, maybe 2 if the map allows for it. Check it out tell me what you think.

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                    #24
                    heres some screenies of some of my map fodder







                    what ya think so far?

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                      #25
                      Im working on a custom level.Everything is being built from scratch.I figured I would post a few screenshots of the layout and some of the props.This is a work in progress so everything from lighting to textures on some of the props are all in various and early states.

                      The level shots I did as lighting only as there aren't many textures in and it's kind hard to read right now so I figured just doing the lighting shot so everything can be seen clearly for now I'll update with some textures soon.

                      Overall layout shot (temp placeholders and what not, lighting not final)




                      Small walkway tunnel inside one of the sections




                      Some Props (Various states)




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                        #26
                        More pics of my WIP CTF map. I just changed the material on the light poles and the rails. They seem to fit in a little better. The rock materials got some improvement. I also added some decor to the bottom of the jump island to see how it looks before I apply it on all the islands. Ignore the unlit jump pad.











                        I am going to stop messing around with visuals for a while and now concentrate on getting all of the islands placed so I can get down to testing gameplay. Then I'll figure out what I want for clutter.


                        @JustinR: That looks like an interesting layout for sure! Will be nice to see some textured shots.

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                          #27
                          SynaGl0w: thought about adding a slight blue tone to the clouds?

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                            #28
                            Originally posted by musilowski View Post
                            SynaGl0w: thought about adding a slight blue tone to the clouds?
                            I actually tried it when I first put the clouds in the map, but it did not have the mood/look I wanted. Instead what I did, was put a hint of blue in the fog. I could always add a bit more to the fog color and see what it looks like.

                            My goal is to keep the sky very dark, since the map has a dark theme but still with full moonlight. Cloud textures may or may not be final. Eventually what I want to do is cut out and divide the clouds so that as the player moves the clouds appear to be at different distances giving them more of a 3D appearance.

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                              #29
                              Originally posted by JustinR View Post
                              ...
                              Originally posted by SynaGl0w View Post
                              ...
                              So far, I simply love your works

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                                #30
                                I'm making a tournament style deathmatch. I don't have any pics yet because I haven't put in any lights yet.

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