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    Originally posted by Daniel KaMi View Post
    btw that DM-Foundry and Setherans´Church looks great
    Thanks. I can only hope to reach your level of detail someday.
    The bad news is I was planning to buy some much needed tools had I placed in the money this phase. Ever try to UV map a mesh manually per poly without unwrapping? It sucks and its making much more work for me than planned this time around.
    Close to the same shots above but lit.
    [screenshot]http://img511.imageshack.us/img511/7016/foundryflaklit.jpg[/screenshot]
    [screenshot]http://img18.imageshack.us/img18/5835/foundrylinklit.jpg[/screenshot]
    [screenshot]http://img18.imageshack.us/img18/462/foundryrocketlit.jpg[/screenshot]

    Comment


      Originally posted by Daniel KaMi View Post
      3 artistic pics of my current VCTF for CBP3 volume 3
      [SCREENSHOT]http://img238.imageshack.us/img238/246/vctf.jpg[/SCREENSHOT]
      [SCREENSHOT]http://img4.imageshack.us/img4/9216/vctf2.jpg[/SCREENSHOT]
      [SCREENSHOT]http://img14.imageshack.us/img14/1489/vctf3.jpg[/SCREENSHOT]
      kami cheats the editor

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        Thanks SmokeRingHalo im glad you think that, hey those pics looks even better

        Lol Ignotium, here are real pics with no cheats haha , lighting still needs more work, its a bit monotone atm, map is 30-40% done.

        [SCREENSHOT]http://img300.imageshack.us/img300/8502/highresscreenshot00029.jpg[/SCREENSHOT]
        [SCREENSHOT]http://img408.imageshack.us/img408/3840/highresscreenshot00028.jpg[/SCREENSHOT]
        [SCREENSHOT]http://img17.imageshack.us/img17/4992/highresscreenshot00032.jpg[/SCREENSHOT]

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          Kami : Lol Ignotium, here are real pics with no cheats haha , lighting still needs more work, its a bit monotone atm, map is 30-40% done.
          Even without cheats, this map still looks awesome

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            thanks Sebastien xD

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              But just though with looking the photoshop's pics and the sand looking result,
              This could be done (or closely) on the editor if it's the visual you want on this map by duplicate and adding on each materials you use a kind of sand alpha layer ? Of course, what a work it will be !!

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                Looks interesting Kami although looks like it might be a bit tight to drive around :?

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                  yeah nice idea, i guess that could be made with a process similar to DM-Gateway´s snow part, but as you said too much work maybe

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                    Originally posted by Cr4zyB4st4rd View Post
                    Looks interesting Kami although looks like it might be a bit tight to drive around :?
                    Nice question, I think the roads are wide enough and you can also use the pavament, here you can see a tank on the road:
                    [SCREENSHOT]http://img145.imageshack.us/img145/1406/highresscreenshot00034.jpg[/SCREENSHOT]

                    Comment


                      Originally posted by Daniel KaMi View Post
                      yeah nice idea, i guess that could be made with a process similar to DM-Gateway´s snow part, but as you said too much work maybe
                      Yes, exactly what I have though, but I understand your laziness

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                        Hey guys, I'm back. Last time I left you I was working on this:



                        I've finally hit alpha, and I need lots of advice on weapons placement. Map flow is mostly locked down, but I have no idea how well the weapons/armor/powerups are and I need everyone's advice.

                        I've prepared a nontextured version of the map to cut down on download sizes and keep people concentrating on the weapon flow and overall fun factor. I'm NOT posting this in the beta section because, well, it just looks too ugly:



                        If anyone is seriously interested in giving me some advice on item placement, please send me a PM and I'll forward you the download details for cooked PC and PS3 versions. Thanks!!!

                        Comment


                          Thought I'd schuck a screenie up of a map I started a few days back. It's the third map in my Orbital series and will have varying levels of gravity.
                          Currently it's made purely outta simplemesh cubes and is waaay off scale so expect it to be shrunk in size;

                          Comment


                            Originally posted by Daniel KaMi View Post
                            Nice question, I think the roads are wide enough and you can also use the pavament, here you can see a tank on the road:
                            [SCREENSHOT]http://img145.imageshack.us/img145/1406/highresscreenshot00034.jpg[/SCREENSHOT]
                            Ah that adds some scale to it, should be good then

                            Flag looks pretty campable, and that's one of the things most vCTF maps suffer from, people sitting on a flag in a tank

                            Comment


                              Originally posted by Daniel KaMi View Post
                              lighting still needs more work, its a bit monotone atm,
                              Personally I think that the monotone looks kinda cool and could be what "sells" the map if you will, the lighting could make the map more unique and become what people recognize about it immediately after the map loads and they start to play.

                              Comment


                                Originally posted by Cr4zyB4st4rd View Post
                                Ah that adds some scale to it, should be good then

                                Flag looks pretty campable, and that's one of the things most vCTF maps suffer from, people sitting on a flag in a tank
                                Yeah nice point there, i have that in mind, you will not be able to reach the flag base with tanks or similar vehicles , i still planning the paths for the tanks, anyways i have to cover the flagbase a bit more.


                                Originally posted by Hellclown View Post
                                Personally I think that the monotone looks kinda cool and could be what "sells" the map if you will, the lighting could make the map more unique and become what people recognize about it immediately after the map loads and they start to play.
                                Another good point

                                Comment

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