Originally posted by Oden
View Post
I did this for one author and he said no problem and sent me the package. From there, I just duplicated the stuff into my own map (which works for uncooked files).
As for the mesh being tied to the level. This might be an issue with the editor. I just tried it on one of my own maps and it didn't work. FYI, you can and usually should add any custom content directly to your map file (unless you are creating a mod that many maps can use the assets). The hitch with it is that you need to use the asset before you save or build the map. If you don't, the editor will get rid of it because it thinks it's no longer in use.
p.s. In my signature is a link to a list of tutorials I keep, could be useful for you since you are new to the UT 3 scene.

Comment