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Tutorial - How to duplicate Epic content

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    #16
    I would like to make that thread "permanent" so it shows up in the first thread with a "sticky" mention.

    Anyone knows how to do that ?

    THX

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      #17
      I've been able to duplicate both particle systems and physics materials, but I don't recall any textures. I don't believe this would be a problem using this method.


      Originally posted by stevelois View Post
      I would like to make that thread "permanent" so it shows up in the first thread with a "sticky" mention.
      Try PMing Flak

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        #18
        Originally posted by 1337_Sniper View Post
        I've been able to duplicate both particle systems and physics materials, but I don't recall any textures. I don't believe this would be a problem using this method.

        Try PMing Flak
        About the textures, I don't know since this tutorial is for duplicating SM. But it is a good thing that you can also duplicate particle systems since I didn't try that.

        About the particle systems, did you duplicate a lot of content ? If you where able to do so without any prob, I presume that I can add that in the thread title ? Please confirm it

        I'll send a PM to Flack. I want this tutorial to be in the first bunch so it can help people the most possible.

        THX

        EDIT:

        Great, it is now permanent (sticky) & I change the title a bit

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          #19
          Will this work on character meshes as well?

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            #20
            Originally posted by potemkis View Post
            Will this work on character meshes as well?
            I really don't know. As the title mention, it work fine with SM & materials & possibly particle systems but I didn't tried it. Another poster said that it work fine with possibly particle but he never post back so...

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              #21
              I have a big problem. I used particles and materials from the ASC_Face.upk which cant be used without this. Now I put them into my mappackage with this tutorial. But the Materials of course don´t get assigned to the new package and I can´t replace them all by hand because then I dont know which material is from the old ASC_Face package and which form my mappackage!

              So how do I assign 94 materials to the same material from this new package?

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                #22
                Originally posted by Xenon2k7 View Post
                I have a big problem. I used particles and materials from the ASC_Face.upk which cant be used without this. Now I put them into my mappackage with this tutorial. But the Materials of course don´t get assigned to the new package and I can´t replace them all by hand because then I dont know which material is from the old ASC_Face package and which form my mappackage!

                So how do I assign 94 materials to the same material from this new package?
                Hi

                Not sure I understand you well. I did try to check for "ASC_Face.upk" in the browser but I didn't saw it. For what I understand, you copy the package & apply the materials on a surface from that package & not from your map package. I don't know any way to assign a material from a package if you don't even know what is the source of the material ???

                Sorry, my English is very limited

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                  #23
                  no i think you didnt got me completly

                  You can put something from the bonuspack ASC_Face package in your map, but then it is unable to get cooked because the package is actually locked. After realising this I put the materials which is used from that package in my map package with the help of the tutorial here.

                  But: All the materials in my map are of course still from the ASC_Face.upk because I haven´t replaced them.

                  My only question is: How can I select all the 94 materials in 2 clicks without selecting them with hand and then apply the new material to them? This would, if possible, work with every other material as well, not just with this special package.

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                    #24
                    The only way I know is to replace the material manually...
                    you can just select in one clic the same material spread all over the map (csg) by select a material on a surface and then, shift+t, it will select all same material on the csg brushes, and at this time you can asign via browser your material from your map package.
                    you will have to make that for each material, sry...

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                      #25
                      that is ok if this works! thanx dude! I only used 3 materials from it that should be a big problem! thx for the hotkeys!

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                        #26
                        np
                        don't forget to rebuilt geomerty and make a clean bsp material command before save your map.

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                          #27
                          I got a problem when duplicating meshes from PICKUPS. When i duplicate them to my own package, the mesh will disappear when i try to add my own texture (material) to it.

                          I still haven't found out why this happens.

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                            #28
                            Originally posted by MelvinB View Post
                            I got a problem when duplicating meshes from PICKUPS. When i duplicate them to my own package, the mesh will disappear when i try to add my own texture (material) to it.

                            I still haven't found out why this happens.
                            This is very odd ?

                            On the fly, I really don't know ? Which one is it so I can try to duplicated myself & see what happen.

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                              #29
                              Originally posted by stevelois View Post
                              This is very odd ?

                              On the fly, I really don't know ? Which one is it so I can try to duplicated myself & see what happen.
                              It's in PICKUPS and then the Medium-Healthmesh.

                              I think i need to reinstall UT3 again for some unknown reason.
                              Duplicating stuff from the packages always worked, but not anymore somehow.

                              Comment


                                #30
                                Originally posted by MelvinB View Post
                                It's in PICKUPS and then the Medium-Healthmesh.

                                I think i need to reinstall UT3 again for some unknown reason.
                                Duplicating stuff from the packages always worked, but not anymore somehow.
                                It would be a good idea to reinstall because the editor is **** unstable.

                                2 weeks ago, I reinstall the game. It was causing strange crashing while loading a level or do something very basic. I had certain prob trying to open some package ? Reinstalling fix everything.

                                I'll wait before do anything & wait for your conclusion. I don't have a lot of time for mapping, less for trying to resolve issues.

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