Assigning a PhysicalMaterials.PM_* to a Material's PhysMaterial property slot is the proper way to assign footstep sounds.
Note that this does not apply to Terrain since it currently disregards the PhysMaterial for the individual layer materials. This should be addressed in a future engine build.
To create totally custom new PhysicalMaterials requires that you create a new PhysicalMaterial object in your package, specify the appropriate PhysicalMaterialProperty and modify the game scripts to assign the sound etc.
This isn't an easy task and not something that I would recommend anyone try unless they are creating a TC.
Note that this does not apply to Terrain since it currently disregards the PhysMaterial for the individual layer materials. This should be addressed in a future engine build.
To create totally custom new PhysicalMaterials requires that you create a new PhysicalMaterial object in your package, specify the appropriate PhysicalMaterialProperty and modify the game scripts to assign the sound etc.
This isn't an easy task and not something that I would recommend anyone try unless they are creating a TC.
Originally posted by Nawrot
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