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Link Main Sequence Kismet to UIscene Kismet

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    Link Main Sequence Kismet to UIscene Kismet

    Hey,
    Is there a way to link the main kismet sequence with the UIscenes kismet???
    I tried using external variables but I hav no Idea how that works...

    I want to able to klik on a button in an UIscene, after you did that a boolean needs to change to true...

    does anyone know how?

    #2
    anyone??????

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      #3
      In the Kismet for the Button in the UIScene, add a Activate Level Event action (New Action->Level->Activate Level event) and connect it to the On Click event (in the Focused state). Set the EventName property of the Activate Level Event to whatever you want.

      In your level's Kismet, add a Remote Event (New Event->Remote Event). Set the EventName of this Remote Event to the same value you set in the UIScene. Connect this event to whatever network of nodes you want to be performed when the button is clicked (sounds like a Set Bool action for your stated case).

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        #4
        Awesome, I just spent about an hour looking for this! Thanks

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