Hi everyone,
I am trying to create a pulley system whereby there are two containers on either side of a bridge. If the player shoots the container on side side the bridge will raise. If they shoot the container on the other side the bridge will lower. It is a basic weighted system that raises a bridge, but I have been at it for hours and have not figured it out. Does anyone have any idea the combination of pulleys, other constraint actors and karma/static mesh actors I would have to use? Thanks a bunch!
I am trying to create a pulley system whereby there are two containers on either side of a bridge. If the player shoots the container on side side the bridge will raise. If they shoot the container on the other side the bridge will lower. It is a basic weighted system that raises a bridge, but I have been at it for hours and have not figured it out. Does anyone have any idea the combination of pulleys, other constraint actors and karma/static mesh actors I would have to use? Thanks a bunch!
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