Hey Guys,
I'm working on a new project that's all about speed. The rough effect of what I'm going for is the way the camera seems to get tunnel vision in say Spider-Man or Burnout games when you're going really fast - everything in the perephiry streaks and blurs while things in the center stay focused, and this effect gets more intense the faster you're going.
Does anyone know if this is possible in UT3? I was thinking that it would somehow have to involve a post-process volume, but I'm not quite sure how. Has anyone ever seen this done in the engine, or know of a good way it could be done?
Thanks in advance for any help/leads guys, I really appreciate it.
I'm working on a new project that's all about speed. The rough effect of what I'm going for is the way the camera seems to get tunnel vision in say Spider-Man or Burnout games when you're going really fast - everything in the perephiry streaks and blurs while things in the center stay focused, and this effect gets more intense the faster you're going.
Does anyone know if this is possible in UT3? I was thinking that it would somehow have to involve a post-process volume, but I'm not quite sure how. Has anyone ever seen this done in the engine, or know of a good way it could be done?
Thanks in advance for any help/leads guys, I really appreciate it.
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