so i've successfully imported my custom animation into UED and copied a mesh from the official packages on which to use it. However I'm having a very difficult time figuring out how to use an Actor to view the anim using the in-game engine (its for an animation demo reel to illustrate animation in-game)
At the moment Im just trying to get an actor to stand there and cycle through an idle animation so i can fraps it. I'd also like to eventually get a walk cycle animation and demonstrate the character moving (even in just a straight line)
The level consists of just a simply textured box with a few lights to illuminate the scene.
Im banging my head against the wall and at a loss for what to search for exactly in terms of tutorials or other information out there.
edit: I've tried using a SkeletalMesh Actor, but i get errors looking for a PhysicsAsset, which the package ive put together has, but i guess theyre not associated with one another? /sigh
At the moment Im just trying to get an actor to stand there and cycle through an idle animation so i can fraps it. I'd also like to eventually get a walk cycle animation and demonstrate the character moving (even in just a straight line)
The level consists of just a simply textured box with a few lights to illuminate the scene.
Im banging my head against the wall and at a loss for what to search for exactly in terms of tutorials or other information out there.
edit: I've tried using a SkeletalMesh Actor, but i get errors looking for a PhysicsAsset, which the package ive put together has, but i guess theyre not associated with one another? /sigh
Comment