Announcement

Collapse

The Infinity Blade Forums Have Moved

We've launched brand new Infinity Blade forums with improved features and revamped layout. We've also included a complete archive of the previous posts. Come check out the new Infinity Blade forums.
See more
See less

How to test map with mutator in UnrealEd

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • How to test map with mutator in UnrealEd

    hey guys anyone knows how to do a play test in the editor with a mutator? I rly need this because it's rather slow to start the game every time to test the map with a mutator.

  • #2
    Look up the INI setting for the game options to use for in-editor play (not sure what it'S called) and append ?mutator=MutatorPackage.MutatorClass to it.

    Comment


    • #3
      Originally posted by Wormbo View Post
      Look up the INI setting for the game options to use for in-editor play (not sure what it'S called) and append ?mutator=MutatorPackage.MutatorClass to it.
      You mean UTEngine or UTEditor?

      I'm looking through the UTEditor but I don't know where to place the line of code =/

      Comment


      • #4
        Years later i too wanted to know

        Step#1
        Mutator files must be installed into game folder such as C:\UT3\CookedPC\
        Step#2
        Edit UTEngine.ini that is located in Your User Name\Documents\My Games\Unreal Tournament 3\UTGame\Config
        Step#3
        Look for InEditorGameURLOptions
        Here is an example of RBTT Invasion mutator run in the editor.
        InEditorGameURLOptions=?quickstart=1?numplay=1?mut ator=RBTTInvasion.RBTTInvasionMutator

        Comment

        Working...
        X