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Pawn Death->Triggered Mover

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    Pawn Death->Triggered Mover

    Hey guys, Only a few days left till I have to turn my project in and I am trying to put the finishing touches on...

    I've set up a volume trigger to spawn a pawn. I want to then have a mover triggered when the pawn dies....I've tried linking the Death event to the mover but it doesn't seem to work...any suggestions?

    the pawn is being given the name smith when it's summoned atm.

    #2
    [screenshot]http://img512.imageshack.us/img512/3451/deatheventskismetyj7.jpg[/screenshot]

    Best explained with a picture.

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      #3
      Originally posted by Syphix View Post
      [screenshot]http://img512.imageshack.us/img512/3451/deatheventskismetyj7.jpg[/screenshot]

      Best explained with a picture.
      modified your kismet and it worked, thank Syphix....


      now I need a way to end the level after a pawn dies....and a way to switch maps.

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        #4
        I actually just answered the level ending in this thread. Just attach the death event to the start of the sequence, instead of the trigger I have. Also, I believe you can just use the console command with "open 'level name'" in it to move to the next level. I haven't tried that, but I'm pretty sure it will work. Otherwise you can stream the next level in.
        http://utforums.epicgames.com/showthread.php?t=620861

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