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    #61
    Hey there HardPCM,

    I'm pretty keen to setup a workflow from sketchup to UDK, but when I check your links, it just says the blog has been removed.

    Would you like me to mirror the files on my site at www.showmethatagain.com ?

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      #62
      Hi HardPCM,

      I have tried to email you but the email address is invalid, I just wondered would it be okay to host your exporter as your blog seems completely removed. Thanks. Also thanks for the link to my video tutorial.

      Comment


        #63
        Looks like his blog is gone, so--
        Google cache FTW: http://webcache.googleusercontent.co...1_archive.html

        Comment


          #64
          Also, here's a good alternative: Sketchup DAE to FBX converter. Even tho it was made with Unity in mind, I just tested it with UDK and it works great:

          http://blog.caffeinatedbits.com/?p=1

          Also just discovered that Autodesk has an easy-to-use FBX conversion tool: http://usa.autodesk.com/adsk/servlet...12&id=10775920

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            #65
            I'm an avid Sketchup Pro user and i love the idea of using this utility. But I have to report a couple big problems:
            1) I can't Import T3D, it just says "import failed". I've tried importing meshes that were under 400 faces. Opens in Notepad ok.
            2) Other formats don't keep the name of the material, when imported into UDK.
            3) Faces are messed up badly (see pics)

            http://photos2.pix.ie/D1/3B/D13BD2B0...0706C459E5.jpg
            http://photos3.pix.ie/88/1F/881F7B97...1D4C3E742A.jpg

            Any idea how to fix the faces issue?
            I've tried using HardPCM exporter in both Sketchup 6 and 8 Pro.
            In both programs i get "import failed" when I attempt a T3D file, also no matter what file type i export to, the faces come in like that in UDK.
            Really annoying.

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              #66
              Ok i'm posting in an echo chamber but whatever.
              I've imported a simple mesh (triangulated faces) but got the same results with the wonky normals.
              So i tried using the slider and options for Normals within UDK.
              Better results yes, but by no means perfect.
              What can I do to prevent this from happening?

              BEFORE: http://photos3.pix.ie/81/B4/81B4B45B...4538731FB9.jpg
              AFTER: http://photos2.pix.ie/E3/86/E386BE5F...DBFB76ECD1.jpg

              Comment


                #67
                Originally posted by jman0war View Post
                I'm an avid Sketchup Pro user and i love the idea of using this utility. But I have to report a couple big problems:
                1) I can't Import T3D, it just says "import failed". I've tried importing meshes that were under 400 faces. Opens in Notepad ok.
                2) Other formats don't keep the name of the material, when imported into UDK.
                3) Faces are messed up badly (see pics)

                http://photos2.pix.ie/D1/3B/D13BD2B0...0706C459E5.jpg
                http://photos3.pix.ie/88/1F/881F7B97...1D4C3E742A.jpg

                Any idea how to fix the faces issue?
                I've tried using HardPCM exporter in both Sketchup 6 and 8 Pro.
                In both programs i get "import failed" when I attempt a T3D file, also no matter what file type i export to, the faces come in like that in UDK.
                Really annoying.
                For T3D you're importing BSP geometry instead of a static mesh, so you don't import into the content browser, you import into a map directly using File-->Import-->Into existing map. I think you also need to have the right additive / subtractive types to match your map. Then once it's in, you need to rebuild to see it.

                I can't help much with the other formats for importing Static Meshes unfortunately, because I haven't been able to get past the screwed up normals & smoothing groups issues myself.

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                  #68
                  Broken link?

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                    #69
                    Does anyone know of a good tutorial for importing sketchup t3d into udk? It imports into new map, but there are many extra lines in the brush that I can't seem to get rid of. I hit optimize which gets rid of most... but does anyone know how to get rid of the rest? Can I even do that manually? Is there a tool? Thanks.

                    Comment


                      #70
                      EDIT: New mirror.

                      http://wickedhq.com/index.php/downlo...r-unreal-games

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