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fire looks like crud?

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    fire looks like crud?

    i'm using a stock fire emitter and it looks great in the editor. when i choose "play from here" in the editor it looks awsome too! however, when i "cook" my map and fire it up in game, i'm seeing small individual puffs instead of the great fire effects in the editor. any ideas as to how to resolve this, besides creating my own that is?

    #2
    Maybe duplicate it and lower it so it looks continuos?

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