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XSI Modtool (Exporting & Importing to UnrealED)

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    XSI Modtool (Exporting & Importing to UnrealED)

    Ok, so I downloaded the modtool to create a static mesh I need for my current project, it is my first time using it, and I have a ready model (it is currently untextured, because I couldn't get the textureing to work properly) and I want to Export it to UnrealED (UT3 version) so how do I do this, also I have a question about the texturing, if I import an untextured model into UnrealED, will I be able to texture it using one of the stock materials in the editor? If anyone has any tutorials that deal with
    A: Modeling with XSI Modtool
    B: Texturing In XSI Modtool
    c: anything relating to custom meshes in UnrealED
    please let me know.


    EDIT: Ok I have discovered how to import models, but mow I have another problem, when importing them they lose their textures given in the Mod Tool

    Also, I found a thread on another site with an answer I didn't understand, but here is what i'm talking about (this is the other guys example, this is what is happening with my meshes)
    http://img214.imageshack.us/img214/2053/showvw0.jpg

    #2
    You have to import the texture file too >_>

    It has to be in power of two dimensions, but they don't have to be squares.

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      #3
      Originally posted by The7thCrest View Post
      Also, I found a thread on another site with an answer I didn't understand, but here is what i'm talking about (this is the other guys example, this is what is happening with my meshes)
      http://img214.imageshack.us/img214/2053/showvw0.jpg
      It's quite normal when textures are in different sizes. The one from UnrealEd is about 128x128 or so, while the texture in XSI must be much bigger. If you import the texture you've applied in XSI into unrealed everything will be fine.

      http://www.digitaltutors.com/ has great tuts for XSI - unfortunately they're are not free.

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