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Street meshes are see-thru?

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    Street meshes are see-thru?

    I found a UT3 package (couldn't tell you what one, I'm at work right now. If need be, I'll find them tonight when I get home) containing static meshes that were streets. Long flat pieces of road. They looked really thin, like they were designed to be placed right on top of BSP.

    But I place these things right on top of BSP, they look great, I get in a raptor, and fly up into the air, and I can see right through them to the material on the BSP beneath them!

    Help? I'd like to throw some streets in my map!

    #2
    Make sure the 'floor' of the street mesh is above the BSP surface. If it's on the same level, raise it by just a little bit.. maybe 1uu or less. This will remove any sorting conflicts.

    That's what it sounds like to me; try raising the meshes up a few feet (just to test) and see if you can see through them again. If they are still invisible, I would check the material to make sure it isn't translucent.

    Do the streets seem normal when you are on ground level with them?

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      #3
      Yeah they seem normal when you're running around on them, its only when you go up in the air that they fade out.

      What's weird is, I thought of that! (Raising the meshes by 1UU or something) I actually raised them by like 2 or 4, enough to cover the ammo pickup spawns and stuff.

      I'll see if I can throw together a quick screen shot or two when I get home to illustrate my point.

      Also, yeah, I'll check the translucence. Hadn't even thought of that!

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        #4
        Originally posted by Kibbler View Post
        Make sure the 'floor' of the street mesh is above the BSP surface. If it's on the same level, raise it by just a little bit.. maybe 1uu or less. This will remove any sorting conflicts.
        If you do have 2 items at the same height, the engine can't decide which one to display. The term is called Z-fighting, because they are fighting for attention on the Z axis.

        That being said, I know in past Unreal engines, I could see Z-fighting, while my friend couldn't. The item wasn't really Z-fighting, but at greater distances, it seems our video cards handled them differently.

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          #5
          Well, I don't know what changed, but raising it by 1 UU worked flawlessly this time.

          Weird, but hey, whatever!

          Thanks for the help Kibbler and Odedge!

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