I'm currently restarted work on DM-Airstrike a map which i worked on months ago, but the map got corrupted and gave errors during gameplay
Now that i fixed it i restarted work, The map was orignally created by Zenex for ut2k4 and was played a lot in invasion. So i'm adding support for invasion also.
I now have a problem, the map has an airstrike, when triggered a bunker will close down, but when playing with bots they don't see that the bunker is closing and won't rush inside.
My question is is there any way to order the bots to move to the safe area when the bunker is locking down? can this be done through kismet?
also there are three stages, first one locks down roof access and windows, second one the front door, and the third one the backdoor. is there anyway to make the bots sense the door is closed so it must take another route to the safe bunker.
(currently bots just run against the closed doors like they can pop through any minute.)
thanks in advance
Now that i fixed it i restarted work, The map was orignally created by Zenex for ut2k4 and was played a lot in invasion. So i'm adding support for invasion also.
I now have a problem, the map has an airstrike, when triggered a bunker will close down, but when playing with bots they don't see that the bunker is closing and won't rush inside.
My question is is there any way to order the bots to move to the safe area when the bunker is locking down? can this be done through kismet?
also there are three stages, first one locks down roof access and windows, second one the front door, and the third one the backdoor. is there anyway to make the bots sense the door is closed so it must take another route to the safe bunker.
(currently bots just run against the closed doors like they can pop through any minute.)
thanks in advance
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