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Lachesis Custom Vehicle

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  • replied
    Kinda reminds me of Spike Speigal's little ship, though i have to agree with Xyx, sounds rather overpowered..

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  • replied
    smart, i like it.

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  • replied
    Wow. How did you make that? What kind of material is it?

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  • replied
    Ut3 mod toys

    While this project has been put on hold I modeled and designed this 6 inch scale model of my Lachesis spaceship. I figured i'd share this with you as some one here might appreciate it. My paint job sucks I know I'm no good with paint but the engineering of the 32 individual parts that make up this model are something I'm proud of. Now if i could only fix Advents retarded seam.

    What do you guys think? I placed it on top of my I phone for scale reference and yes that parts are fully posable.



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  • replied
    LiquidLeary: Thanks I'll need the luck.

    UTopia: It's actually half the size in that shot, it's supposed to be bigger.

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  • replied
    It's a little big isn't it?

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  • replied
    Looks awesome. Good luck with phase two!

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  • replied
    Originally posted by Dmbowers98 View Post
    Oo This friday, as in October 17?
    yes, it'll be in time for the phase two deadline. thats the targeted public release.

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  • replied
    Oo This friday, as in October 17?

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  • replied
    Heya guys,

    Geodav: glad to hear it, invested plenty of time in textures

    marilol: It'll be released by this friday if all goes well.

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  • replied
    Wow, that looks amazing!

    Hope to see it released!

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  • replied
    looks cool to me

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  • replied
    Here is a long awaited update, in game screenie, having issues with collisions and anim tree and scale. What do you guys think?

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  • replied
    Originally posted by geodav View Post
    let me guess, it the ed its on its side pointing the wrong way, this has been reported after exporting from max 9, i've had it with a tank of mine it still works ok .
    just make sure the mesh + root bone are aligned along the x-axis and z is up.
    i must have another look at this prob

    The way I seem to have fixed it is by exporting my animations in the right orientation, this fixes the mesh as it will pop into the right orientation. I exported from max 2009. it's just annoying.

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  • replied
    let me guess, it the ed its on its side pointing the wrong way, this has been reported after exporting from max 9, i've had it with a tank of mine it still works ok .
    just make sure the mesh + root bone are aligned along the x-axis and z is up.
    i must have another look at this prob

    Leave a comment:

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