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Lachesis Custom Vehicle
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Mandinga repliedExporting my mesh from max in any orientation give me the same results in UED, How can I import my mesh already facing and rotated in the direction the default vehicles are? THis is very annoying, anything in specific I should do?
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Mandinga repliedOriginally posted by geodav View Postsimple don't rotate them translate them but when you have the anims in ued there is a tick box which says buserotationonly (or something like that) make sure it's not ticked
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geodav repliedSome parts don''t rotate the fcolaps on themselves kinda like a bike pump
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Mandinga repliedOriginally posted by geodav View Posthave a look at my tutorial but don't forget that any of the bones/objects that have anims eg the wings(open + closed) need to be parented to an extra bone which is then parented to the root bone.
not much point in suppling a source file as every vehicle is different, have a look in Ued to see how theirs are rigged, don't forget to add your sockets when you have it in ued
Hmm I'll give it a whirl, gonna have a hard time there are so many moving parts. Some parts don''t rotate the fcolaps on themselves kinda like a bike pump. How would I achieve those effects?
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geodav repliedhave a look at my tutorial but don't forget that any of the bones/objects that have anims eg the wings(open + closed) need to be parented to an extra bone which is then parented to the root bone.
not much point in suppling a source file as every vehicle is different, have a look in Ued to see how theirs are rigged, don't forget to add your sockets when you have it in ued
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Mandinga repliedOriginally posted by geodav View Postso where's the problem, have a look at the vehiclename_content.uc files look for the Seats(0)= in the default properties
Thats one thing down, but how do I change the bones or rig this thing for unreal? How do I set bones up? There are no source files to go from. I'm in the dark in what to do for the mesh set up in Max>UED.
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geodav repliedso where's the problem, have a look at the vehiclename_content.uc files look for the Seats(0)= in the default properties
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Mandinga repliedUploaded a motion test to first post, gives you a better idea of the full range of functions this thing has.
http://i245.photobucket.com/albums/g.../Functions.gif
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SonOfSamus repliedI like the cone thrusters. You can't have an R-Type without cone thrusters.
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Mandinga repliedOriginally posted by Setheran View PostIt's a very cool looking model; I could almost see it as part of a Liandri vehicle pack. The only parts that look off to me are the cone-shaped engines - they look more like something you'd stick on the back of a Lego model rather than a detailed high-tech flying machine.
I really need help guys, I'll upload a video of this thing performing certain functions to try and bring out some interest.
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Setheran repliedIt's a very cool looking model; I could almost see it as part of a Liandri vehicle pack. The only parts that look off to me are the cone-shaped engines - they look more like something you'd stick on the back of a Lego model rather than a detailed high-tech flying machine.
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Mandinga repliedI agree that it is a tad uber. Alsthough I forgot to mention that some of these will have movent restrictions. I just need to get around the hurdles, any coders out there that can shed some light on this?
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Bi()ha2arD repliedOriginally posted by Xyx View PostSounds and looks promising, if somewhat uber. The thing seems to have nothing but advantages.
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Xyx repliedSounds and looks promising, if somewhat uber. The thing seems to have nothing but advantages.
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