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Kismet Action: AI - Abort Move

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    Kismet Action: AI - Abort Move

    Is it just me or is the Kismet Action: AI - Abort Move completely nerfed?
    I'm trying to use it to abort the action AI - Move to Actor (Latent) but it just doesn't seem to function at all. There is an binterruptable property in Move to Actor but it seems just as defunct without an action to actually interrupt the move. Its the only part of my extensive Kismet sequence that is broken.

    #2
    I "think" using another Move To Actor action with no destination will essentially abort the previous Move To actor. It's worth a try anyways.

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      #3
      Here is a tutorial about Abort Move in case anyone still needs it: http://forums.epicgames.com/threads/...I-s-Abort-Move

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