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    Custom model crashes game

    I'm having a problem with a custom head model I made. It is of a friend of mine.. might release it after testing.
    It shows up fine in the custom character selection screen.. but when I play a map in instant action the game crashes.

    Thanks if anyone can help!


    I have this in my UTCustom.ini
    Parts=(Part=PART_Head,ObjectName="BBW_BryanMoore_M odel.Mesh.BM_CH_BryanMoore_Male_Head01",PartID="BM 1",FamilyID="TWIM")
    Characters=(CharName="Bryan Moore",Description="<Strings:BryanMoore.CharLocDat a.BryanMoore_Description>",CharID="BM1",Faction="T winSouls",PreviewImageMarkup="<Images:BBW_BryanMoo re_Model.Profile.Bryan_Profile_Head01>",CharData=( FamilyID="TWIM",HeadID="BM1",TorsoID="C",ShoPadID= "B",bHasLeftShoPad=true,bHasRightShoPad=true,ArmsI D="B",ThighsID="B",BootsID="B"),AIData=(Accuracy=1 .0,StrafingAbility=1.0,Aggressiveness=0.6,CombatSt yle=0.3,Tactics=1.0,FavoriteWeapon="UTGame.UTWeap_ SniperRifle"))
    This is was in the launch log-
    Log: Begin Async loading packages for Family 'TWIM':
    Log: - BBW_BryanMoore_Model
    Log: - CH_RTeam_Male
    Log: Flushing async loaders.
    Log: Family Asset Package Loaded: BBW_BryanMoore_Model
    Error: Character creation package 'BBW_BryanMoore_Model' doesn't have ServerSideOnly flag set. Set this using the 'SetPackageFlags' commandlet.
    Log: Family Asset Package Loaded: CH_RTeam_Male_SF
    Log: CONSTRUCTIONING: LoadFamilyAsset (TWIM) Took: -0.03 secs
    ScriptLog: CUSTOMCHAR Start: UTPlayerReplicationInfo_5 Reaper V01
    Log: StartCustomCharMerge: 0.098001 ms initializing, 0.452399 ms texture streaming
    Log: CUSTOMCHAR: Merge Mesh: 3.75ms Composite Tex: 0.02ms
    ScriptLog: CUSTOMCHAR Complete: UTPlayerReplicationInfo_5 (Tex stream: 0.0336 Secs)
    ScriptLog: CUSTOMCHAR Start: UTPlayerReplicationInfo_6 Bishop V01
    Log: StartCustomCharMerge: 0.170000 ms initializing, 0.424121 ms texture streaming
    Log: CUSTOMCHAR: Merge Mesh: 3.79ms Composite Tex: 0.02ms
    ScriptLog: CUSTOMCHAR Complete: UTPlayerReplicationInfo_6 (Tex stream: 0.0649 Secs)
    ScriptLog: CUSTOMCHAR Start: UTPlayerReplicationInfo_7 Othello V01
    Log: StartCustomCharMerge: 0.147719 ms initializing, 0.686679 ms texture streaming
    Log: CUSTOMCHAR: Merge Mesh: 2.52ms Composite Tex: 0.02ms
    ScriptLog: CUSTOMCHAR Complete: UTPlayerReplicationInfo_7 (Tex stream: 0.0557 Secs)
    ScriptLog: CustomChar - Load Arms: SamusAran
    Log: LoadFamilyAssets : No packages found for Family: SamusAran
    Log: Begin Async loading packages for Family '':
    Log: - CH_IronGuard_Arms
    Log: Flushing async loaders.
    Log: Family Asset Package Loaded: CH_IronGuard_Arms_SF
    Log: CONSTRUCTIONING: LoadFamilyAsset () Took: 0.19 secs
    ScriptLog: Finished creating custom characters in 2.4713 seconds

    #2
    ScriptLog: CustomChar - Load Arms: SamusAran
    Log: LoadFamilyAssets : No packages found for Family: SamusAran
    Is something wrong with your SamusAran model?

    Comment


      #3
      Originally posted by marilol View Post
      Is something wrong with your SamusAran model?
      Well yeah that also.
      I was going to mention..
      Samus, Liandri Bots, and more.
      Only custom ones that work are the COGs from Gears of War..

      Comment


        #4
        soumds like your models aren't installed correctly to me.

        Comment


          #5
          Originally posted by marilol View Post
          soumds like your models aren't installed correctly to me.
          All of the models show up when customizing my character.
          When I play the game.. my Bryan head model crashes the game. When I play characters like Samus it just doesn't come up at all in game.

          I've installed everything in their proper places.
          The cog characters are installed the same same way.

          Comment

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