Hey guys,
I'm trying to create a map in which the players are on an island in the middle of a large body of lava. When I say "large", I mean that the player should see that it goes on forever. However, I'm using sheet static meshes to create the liquid, and it would simply take too many to make the ocean appear to go on forever. I've tried enlarging the skydome and using a fog volume, but it still isn't really working.
I remember that in the original UT99, the map CTF-LavaGiant had that sea of lava that appears to go on forever (as well as some distant smoke), but taking a look in the editor I saw that this was just an illusion. Is it possible to do something similar in the UT3 editor?
TLDR version: How do I make the illusion that a body of liquid goes on forever against a skydome?
Thank you!
I'm trying to create a map in which the players are on an island in the middle of a large body of lava. When I say "large", I mean that the player should see that it goes on forever. However, I'm using sheet static meshes to create the liquid, and it would simply take too many to make the ocean appear to go on forever. I've tried enlarging the skydome and using a fog volume, but it still isn't really working.
I remember that in the original UT99, the map CTF-LavaGiant had that sea of lava that appears to go on forever (as well as some distant smoke), but taking a look in the editor I saw that this was just an illusion. Is it possible to do something similar in the UT3 editor?
TLDR version: How do I make the illusion that a body of liquid goes on forever against a skydome?
Thank you!
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