I'm working on a remake of HallofGiants, and i'm having trouble getting the bots out of the "airspace" above the tubes.
A tube consists of a ForcedDirVolume inside pushing in the Z...immediately followed by another ForcedDirVolume that keeps the player from going too high.
Getting bots into the tube was tough enough, but now that they're in....they won't leave. I've tried forced node paths, liftcenters & exits, and volumes that push. It seems that the AI wants to direct themselves (as they do have some air control) back to the center of the top of the tube. Thus...they bounce infinitely.
The only thing that kind of worked was JumpPads.....but those defeat the purpose of the gravity tubes.
I have made a somewhat functional version of HallofGiants for UT2K4, but Epic continues to strip things out of the engine that would be beneficial to this map.
EDIT: I really miss the bot console command that allowed the designer the ability to see what the bots were thinking. As well as the realtime path-connecting line from one target to the next.
I think they're just losing their path up in the air.
I'm open to suggestions.
Thanks!
A tube consists of a ForcedDirVolume inside pushing in the Z...immediately followed by another ForcedDirVolume that keeps the player from going too high.
Getting bots into the tube was tough enough, but now that they're in....they won't leave. I've tried forced node paths, liftcenters & exits, and volumes that push. It seems that the AI wants to direct themselves (as they do have some air control) back to the center of the top of the tube. Thus...they bounce infinitely.
The only thing that kind of worked was JumpPads.....but those defeat the purpose of the gravity tubes.
I have made a somewhat functional version of HallofGiants for UT2K4, but Epic continues to strip things out of the engine that would be beneficial to this map.
EDIT: I really miss the bot console command that allowed the designer the ability to see what the bots were thinking. As well as the realtime path-connecting line from one target to the next.
I think they're just losing their path up in the air.
I'm open to suggestions.

Thanks!

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