So I have been digging for info on what my next step is supposed to be. I know that I am needing to place texture on my model (and add animation if needed) then import it into UnrealEd. As far as the steps I need to take, I am at a loss.
Do I texture the model in Max and import it into UnrealEd? Do I create a UV map for the model in Max, create the texture in Photoshop and wrap it in UnrealEd? I am really at a loss.
I have searched these boards and didn't really find anything. I searched on google (still searching atm actually) and the stuff I pull up is just all over the place. I haven't been able to find a 'step-by-step' guide for making a model and getting it into UnrealEd.
If anyone knows of a website or has a link to some sort of tutorial, that would be great.
Do I texture the model in Max and import it into UnrealEd? Do I create a UV map for the model in Max, create the texture in Photoshop and wrap it in UnrealEd? I am really at a loss.
I have searched these boards and didn't really find anything. I searched on google (still searching atm actually) and the stuff I pull up is just all over the place. I haven't been able to find a 'step-by-step' guide for making a model and getting it into UnrealEd.
If anyone knows of a website or has a link to some sort of tutorial, that would be great.
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