Hello everyone.
I am sure this one is pretty simple but I can't seem to figure it out
. I have chosen a mesh as an interp actor. It will be part of a lift. So I added two to my level and I had to rotate 1 of the pieces 180 degrees so that the same face was out on each side of the lift trouble is when I run the animation one side goes down as expected but the other side goes up. I see what is happening, it's because I had to rotate the mesh so I changed the orientation so instead of following the z axis down it follows it up but I sure don't know how to fix this. Any hints? Hopefully I was clear enough to give an idea of the dillema.
I am sure this one is pretty simple but I can't seem to figure it out

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