Does anybody know what's causing these pixellated edges on my textures? The normal and specular maps look fine when imported, I thought it might be a compression setting, or a light setting. Any help would be appreciated.
[screenshot]http://bulletholestudios.com/cho/art/problem.jpg[/screenshot]
[screenshot]http://bulletholestudios.com/cho/art/problem.jpg[/screenshot]
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