I have an idea... with no clue how to implement it.
I'd like to spawn a projectile at a random location within a limited radius of the player's current position, and given a random direction vector. Basically, projectiles appearing in the air around the player and shooting off in random directions. Once spawned I don't want them to appear parented to the player's position. They could work as meshes or particles, if that helps.
Anyone experienced with kismet who has some ideas about how I might go about this?
xox
I'd like to spawn a projectile at a random location within a limited radius of the player's current position, and given a random direction vector. Basically, projectiles appearing in the air around the player and shooting off in random directions. Once spawned I don't want them to appear parented to the player's position. They could work as meshes or particles, if that helps.
Anyone experienced with kismet who has some ideas about how I might go about this?
xox
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