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Kismet question about discovering inventory...

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    Kismet question about discovering inventory...

    A comment was made in another thread about the possibility of using Kismet to tell what is in a player's inventory at the start of a level.

    I have been to several links, AVLD and the udn site to try and find an example of the above question, but so far have turned up nothing. I have gone from mapping to kismet in my spare time and a bit of frustration is setting in.

    Could someone point me to a working example? I was hoping the get inventory function was it but I can not understand it yet, examples work better in the long run for me as I can clearly see what it is doing and how and see what happens if I change things in them.

    As I said, Just looking for an example on how to know what is in a player's inventory at the start of a level using kismet...

    ...I will try and restrain myself from any more hair pulling induced bald patches...lol.
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